en:rules:pve:ratting

Ratting

Supers can rat under the supercap umbrella range (except 4-HWWF and P3EN-E). Supers must follow fitting and red/light green light requirements (for details join Super Group following the process found in how-to-join-capital-groups discord channel). Dreads are allowed to rat under umbrella but they cannot be saved or get SRP.

  1. For ratting activities in the sovereignty area, please keep yourself within the permitted PVE area. Generally, your activity is limited to systems containing a TCU belonging to your own alliance.
    1. Capitals are exclusively allowed to bait with proper reinforcements in 4-HWWF. Other activities here are strictly forbidden.
  2. Do not attack alliance members or other entities with a Positive standing in any scenario. Please contact the Coalition directors should you encounter any issues.
  3. The Standing Fleet in game and the relevant Mumble Standing Channel are mandatory to join when ratting. If you are tackled, ask for help in Mumble and provide accurate information.
  4. Do not AFK in supercapitals while tethering. Please dock or safe-log if you leave.
  5. If a Rorq deploys a CONCORD Rogue Analysis Beacon (CRAB), it must be in an asteroid belt with ores and the Rorq must be fitted with PANIC module.
  6. The ship priorities for sites are not influenced by any traffic lights.
  7. Please see Supers rules here https://wiki.winterco.org/en/rules/pve/crab.
  8. Possible penalties for infractions include: warning, docking ban, fine, kill-on-sight status, membership removal, and blacklisting.
  1. You must call the site in the dedicated channel before warping to sites in sovereignty space. Use the trailing 3 number code when calling sites.(e.g. send 123 to the channel for site ABC-123)
  2. Call sites with the actual ratting character, even if you have multiple characters ratting at the same time. Do not call sites for alts using a single character.
  3. Only call the next site after the previous site is finished. Capitals are allowed to align and call the next site preemptively after the final wave spawns.
  4. If you called a wrong site, correct it immediately before calling a new one. Please report to Coalition Director if you find someone calling out corrections unusually frequently.
  5. Before you start calling sites in a new solar system, declare your ship type first in the ratting channel for each character.
  6. When a player with a higher priority ship starts calling sites, the other players should cease calling new sites of that type immediately. You are still allowed to finish the current site before you switch.
  1. If you leave the site for any reason, the ownership is automatically released. Other players are free to occupy the site from the point on. In case you return and the site is not occupied by others, please finish the site than calling a new one.
  2. Your ownership will be revoked if not attacking rats in a reasonable period of time.
  3. The ownership of sites includes the wreck, loot, and escalations in it. Ask for owner's permission before salvaging the site.
  4. Do not put Mobile Tractor Unit (MTU) in sites not owned by you. The site owner is free to destroy the MTU owned by others after taking full screenshots, including the ratting channel.
  5. The priorities:
    • haven and sanctums: supercarrier > carrier = subcaps = smartbomb = marauder
    • Other anomalies:First-call-first-serve
  6. Officers, Capital Rats and other Faction Rats
    • Only eligible ratting ships (Cruiser and above) have the right to claim ownership. Frigates and Destroyers are not allowed.
    • Ownership is based on first-come-first-serve basis.
    • If you are out of the 300km range of the NPC, the ownership is automatically released.
  7. Scannable DED sites
    • Trading of sites is not allowed
    • For any hull, ownership is based on first-come-first-serve basis.
    • If you leave for any reason, the ownership will be revoked automatically.
  • From a stargate anchored Mobile Warp Disruptors (Anchor bubbles) must be centered at least 200 km away from the gate but not more than 500 km. Once you are more than 1000 km away from the gate the anchor bubble rules end. Multiple bubbles can be evenly spaced, but not embedded. Once that has stopped somebody you are encouraged to use a cloaked Dictor / HIC to keep somebody (dictor) bubbled. All distances here are measured from center of bubble and rule would not be intended to cover citadels near the gate. Do not leave bubbles unattended. This rule is effective for all FRT sov systems, and the traffic barebones in sov systems of other Coalition members.
  • The bubble on Obe stargate in P3EN-E system can be deployed next to the gate.
  • Please do not run more than 5 ratting characters in a single system.
  • When disputes happen between different language speakers, you may ask the corporation and alliance directors for communication assistance.
  • The Coalition Directors will take the published rules as the basis for management and reserve the right of final interpretation.
  • Last modified: 2022/11/16 19:28
  • by Arrowspeeed_Bounty