Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| en:rules:pve:ratting [2026-01-22 20:25] – Arrowspeeed_Bounty | en:rules:pve:ratting [2026-10-01 21:08] (current) – Arrowspeeed_Bounty | ||
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| * No Site Calling: Calling out anomalies in chat is no longer required, with the exception of AOE. **Ratting channels will no longer be used** Use local or another method for communication instead of ratting channels. | * No Site Calling: Calling out anomalies in chat is no longer required, with the exception of AOE. **Ratting channels will no longer be used** Use local or another method for communication instead of ratting channels. | ||
| * Priority. All rat sites operate on a strictly "First Come, First Served" | * Priority. All rat sites operate on a strictly "First Come, First Served" | ||
| + | * If you leave the site for any reason, ownership is automatically released. | ||
| + | * If you are not present in an appropriate ship for running the site, ownership is automatically released. | ||
| + | * The ownership of sites includes the wreck, salvage, loot, and escalations in it. | ||
| + | * Do not put Mobile Tractor Unit (MTU) in sites not owned by you. Site owner is free to destroy it if you do. | ||
| * Haven Priority: | * Haven Priority: | ||
| * AOE fleets (Smartbombers and Thunderchild or Stormbringer) hold the highest priority for Havens. | * AOE fleets (Smartbombers and Thunderchild or Stormbringer) hold the highest priority for Havens. | ||
| * If an AOE fleet is present, conventional ratters in local must yield the Haven. | * If an AOE fleet is present, conventional ratters in local must yield the Haven. | ||
| * If two or more AOE fleets are present in local, pilots are encouraged to coordinate via private chat to avoid collision/ | * If two or more AOE fleets are present in local, pilots are encouraged to coordinate via private chat to avoid collision/ | ||
| + | * In an AOE fleet, you may include only one support ship: either a sniper or an EWAR ship | ||
| + | * It is recommended to have a minimum of four ships in the fleet: 3 AOE ships and one non-AOE support ship. | ||
| * Ship Efficiency & Multiboxing: | * Ship Efficiency & Multiboxing: | ||
| * Low-efficiency ships (e.g., Vexors) are reserved only for pilots with insufficient skills (low SP). | * Low-efficiency ships (e.g., Vexors) are reserved only for pilots with insufficient skills (low SP). | ||
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| * AOE fleets run Havens. | * AOE fleets run Havens. | ||
| * Enforcement: | * Enforcement: | ||
| + | * If you are attacked or take damage from a blue, leave the area to avoid being destroyed if possible safely. If you don't, related cases will not be accepted by the diplo team. | ||
| Communication Examples | Communication Examples | ||
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| Escalations | Escalations | ||
| + | * Check details before accepting an escalation. | ||
| * Do not spam 1 in the escalation trading channel | * Do not spam 1 in the escalation trading channel | ||
| * No " | * No " | ||
| Line 49: | Line 57: | ||
| * If the seller does not list a price when selling, the buyer may cancel the purchase | * If the seller does not list a price when selling, the buyer may cancel the purchase | ||
| * Escalations can only be traded in the trading channel; buying from alliance channel or some private channel/ | * Escalations can only be traded in the trading channel; buying from alliance channel or some private channel/ | ||
| + | |||
| + | Asteroid Belts | ||
| + | Belt Dreads / Bosses / Officer Spawns | ||
| + | |||
| + | * Only cruiser-class hulls or larger may claim ownership. First come, first served. | ||
| + | * Among qualified hulls, first come, first served. | ||
| + | * If you move more than 300 km outside the Boss’s engagement range, ownership is automatically forfeited. | ||
| + | |||
| + | Bubbles: Anchored Bubble Rules | ||
| + | * Any bubble anchored within FRT territory may be destroyed by passing FRT members if: | ||
| + | * They call out in Local asking for the owner; and | ||
| + | * No one responds within two minutes. | ||
| + | * If there is no response after two minutes, the bubble may be destroyed without further permission. | ||
| + | |||
| + | + All anchor bubbles are required to be attended and can be shot down if not (with screenshot). | ||
| + | |||
| + | + If a cta is pinged, all bubbles must be taken down, and all strat ops reserve the right to kill any bubble in their path by order of the FC. | ||
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| + | + SRP is owed for ships lost in unattended bubbles and non-military situations (e.g. ratting). | ||
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