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en:rules:pve:ratting [2026-02-17 01:18] – Arrowspeeed_Bountyen:rules:pve:ratting [2026-10-01 21:08] (current) – Arrowspeeed_Bounty
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   * No Site Calling: Calling out anomalies in chat is no longer required, with the exception of AOE. **Ratting channels will no longer be used** Use local or another method for communication instead of ratting channels.      * No Site Calling: Calling out anomalies in chat is no longer required, with the exception of AOE. **Ratting channels will no longer be used** Use local or another method for communication instead of ratting channels.   
   * Priority. All rat sites operate on a strictly "First Come, First Served" (FCFS) basis.   * Priority. All rat sites operate on a strictly "First Come, First Served" (FCFS) basis.
 +  * If you leave the site for any reason, ownership is automatically released. 
 +  * If you are not present in an appropriate ship for running the site, ownership is automatically released.  
 +  * The ownership of sites includes the wreck, salvage, loot, and escalations in it. 
 +  * Do not put Mobile Tractor Unit (MTU) in sites not owned by you.  Site owner is free to destroy it if you do. 
   * Haven Priority:   * Haven Priority:
     * AOE fleets (Smartbombers and Thunderchild or Stormbringer) hold the highest priority for Havens.     * AOE fleets (Smartbombers and Thunderchild or Stormbringer) hold the highest priority for Havens.
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     * If two or more AOE fleets are present in local, pilots are encouraged to coordinate via private chat to avoid collision/conflict.     * If two or more AOE fleets are present in local, pilots are encouraged to coordinate via private chat to avoid collision/conflict.
     * In an AOE fleet, you may include only one support ship: either a sniper or an EWAR ship     * In an AOE fleet, you may include only one support ship: either a sniper or an EWAR ship
 +    * It is recommended to have a minimum of four ships in the fleet: 3 AOE ships and one non-AOE support ship.
   * Ship Efficiency & Multiboxing:   * Ship Efficiency & Multiboxing:
     * Low-efficiency ships (e.g., Vexors) are reserved only for pilots with insufficient skills (low SP).     * Low-efficiency ships (e.g., Vexors) are reserved only for pilots with insufficient skills (low SP).
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 Escalations Escalations
 +  * Check details before accepting an escalation. 
   * Do not spam 1 in the escalation trading channel   * Do not spam 1 in the escalation trading channel
   * No "relisting" of escalation (buying to resell)   * No "relisting" of escalation (buying to resell)
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   * If the seller does not list a price when selling, the buyer may cancel the purchase   * If the seller does not list a price when selling, the buyer may cancel the purchase
   * Escalations can only be traded in the trading channel; buying from alliance channel or some private channel/chat is considered as relisting and results in blacklisting   * Escalations can only be traded in the trading channel; buying from alliance channel or some private channel/chat is considered as relisting and results in blacklisting
 +
 +Asteroid Belts
 +Belt Dreads / Bosses / Officer Spawns
 +
 +  * Only cruiser-class hulls or larger may claim ownership. First come, first served.
 +  * Among qualified hulls, first come, first served.
 +  * If you move more than 300 km outside the Boss’s engagement range, ownership is automatically forfeited.
 +
 +Bubbles: Anchored Bubble Rules
 +  * Any bubble anchored within FRT territory may be destroyed by passing FRT members if:
 +    * They call out in Local asking for the owner; and
 +    * No one responds within two minutes.
 +  * If there is no response after two minutes, the bubble may be destroyed without further permission.
 +
 ++ All anchor bubbles are required to be attended and can be shot down if not (with screenshot).
 +
 ++ If a cta is pinged, all bubbles must be taken down, and all strat ops reserve the right to kill any bubble in their path by order of the FC.
 +
 ++ SRP is owed for ships lost in unattended bubbles and non-military situations (e.g. ratting).  There will be some case-by-case  judgement calls that will need to be evaluated for specific situations.  For example, a situation where there are roaming enemies en-mass -- that would be considered a military situation.
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