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| en:rules:other:mumble [2026-10-18 03:00] – Maria_Taylor | en:rules:other:mumble [2026-10-18 03:10] (current) – Maria_Taylor | ||
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| ====== Mumble Discipline ====== | ====== Mumble Discipline ====== | ||
| - | We use Mumble and accept it as the alliance's only voice system. | + | We use Mumble and accept it as the coalition's only voice system. |
| - | For setup instructions, | + | For setup instructions, |
| ===== Basic requirements ===== | ===== Basic requirements ===== | ||
| - | - When you are in the game, you must be in a Mumble channel. You may use the AFK fully-muted channel or your corporation' | + | - When you are in the game, you must be in a Mumble channel. You may use the AFK fully-muted channel or your corporation' |
| - | - Overtime spawn-camping | + | - Super ratting |
| - | - Region watch channels should generally | + | - Regional standing |
| - Don't interrupt the FC while they are speaking, except in an emergency. | - Don't interrupt the FC while they are speaking, except in an emergency. | ||
| - Corporation management who encourage or lead the use of other voice software will receive severe warnings and penalties. | - Corporation management who encourage or lead the use of other voice software will receive severe warnings and penalties. | ||
| - | - A watching | + | - A standing |
| - | - Cross-corporation fleets should use the alliance fleet channel or the alliance-wide fleet channel. Channel space is open to all members, first come, first served at the same rank. If the reserved channels are fully occupied, you may manually create a temporary fleet channel. | + | - Cross-corporation fleets should use the alliance fleet channel or the coalition-wide fleet channel. Channel space is open to all members, first come, first served at the same rank. If the reserved channels are fully occupied, you may manually create a temporary fleet channel. |
| - Corporation channels are private to each corporation, | - Corporation channels are private to each corporation, | ||
| - | - Interest group channels are private to the group, so non-members generally may not enter. | + | - SIG channels are private to the group, so non-members generally may not enter. |
| - | - Don't occupy the lobby for long periods. If you need to, create a temporary channel under the lobby or the 误国 (Misc) | + | - Don't occupy the lobby for long periods. If you need to, create a temporary channel under the lobby or the Other Games channel. |
| - | - Creating new permanent channels under region | + | - Creating new permanent channels under regional standing |
| + | |||
| + | ===== Management requirements ===== | ||
| + | |||
| + | - Creating new permanent channels under regional standing channels is discouraged in principle. A proper reason is required to create one. | ||
| + | - Modifying the names of base channels (including fleet channels) is not allowed. | ||
| + | - Large-scale ACL changes must be reported and go through a necessity review. | ||