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- | Simple Guide for Passive Income | ||
- | |||
{{ https:// | {{ https:// | ||
===== HOW-TO: PLANETARY INTERACTION ===== | ===== HOW-TO: PLANETARY INTERACTION ===== | ||
- | Planets produce harvestable resources and make up a significant portion of production: Find | + | Planets produce harvestable resources and make up a significant portion of Battleship, Capital and Structure build cost: |
* Battleship: 8% PI | * Battleship: 8% PI | ||
* Capital Ships: 20% PI | * Capital Ships: 20% PI | ||
* Structures: 75% PI | * Structures: 75% PI | ||
+ | |||
+ | These resources are typically bulky and difficult to move; so harvesting them in Nullsec near our Sotiyo' | ||
+ | |||
+ | This guide will get you setup quickly with Harvesting & Factory planets. | ||
+ | |||
+ | There are also some great external guides, which show this great visually: [[https:// | ||
==== FITTING ==== | ==== FITTING ==== | ||
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* Remote Sensing 4 | * Remote Sensing 4 | ||
* Planetology 4 | * Planetology 4 | ||
- | * Interplanetary Consolidation 4 | + | * Interplanetary Consolidation 4 (Provides 1 extra planet per level) |
* Advanced Planetology 3 | * Advanced Planetology 3 | ||
- | * Command Center Upgrades 5 | + | * Command Center Upgrades 5 (Recommended for max-yield, you can reduce the output if you have 4) |
===== HARVEST PLANETS ===== | ===== HARVEST PLANETS ===== | ||
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| Temperate | Aqueous Liquids | Autotrophs | Carbon Compounds | Complex Organisms | Micro Organisms | | | Temperate | Aqueous Liquids | Autotrophs | Carbon Compounds | Complex Organisms | Micro Organisms | | ||
- | These resources | + | These resources |
- | ^ Planet Matrix | + | ^ Resource |
| Aqueous Liquids | Water | X | X | X | | X | | X | X | | | Aqueous Liquids | Water | X | X | X | | X | | X | X | | ||
| Autotrophs | Industrial Fibers | | | | | | | | X | | | Autotrophs | Industrial Fibers | | | | | | | | X | | ||
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| Suspended Plasma | Plasmoids | | | | X | | X | X | | | | Suspended Plasma | Plasmoids | | | | X | | X | X | | | ||
- | Planet Types can either be found in-game by choosing "Show Info" on a planet, but can also be found out-of game via Dotlan - [[https:// | + | Planet Types can either be found in-game by choosing "Show Info" on a planet, but can also be found out-of game via Dotlan - [[https:// |
- | Once you've found the planet type you're after, check the resource density. This tells you how much of that mineral appears on the planet; the higher number the better. Select "Show Info" on a planet, and choose " | + | Once you've found the planet type you're after, check the resource density. This tells you how much of that mineral appears on the planet; the higher number the better. Select "Show Info" on a planet, and choose "View Planetary Industry" |
+ | {{: | ||
{{: | {{: | ||
After you've found a planet you're interested in, time to set it up! | After you've found a planet you're interested in, time to set it up! | ||
+ | |||
+ | CAUTION: PI is extremely large. It is advised to set this up in a small range of systems, or in a system in the [[https:// | ||
==== SETUP ==== | ==== SETUP ==== | ||
- | Grab your Epital | + | Grab your Epithal |
- | The planet you're interested in and "Show Info". Then choose "View Planetary Industry" | + | Select the planet you're interested in and "Show Info". Then choose "View Planetary Industry" |
+ | |||
+ | {{ : | ||
Switch back to the " | Switch back to the " | ||
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| Extractor Head** | 110 tf | 550 MW | 0.00 ISK | Up to 10 can be added per Extractor | | | Extractor Head** | 110 tf | 550 MW | 0.00 ISK | Up to 10 can be added per Extractor | | ||
| Link | Variable | Variable | 0.00 ISK | Used to route resources, length changes CPU/PG | | | Link | Variable | Variable | 0.00 ISK | Used to route resources, length changes CPU/PG | | ||
+ | |||
+ | |||
*Only available on Temperate and Barren planets | *Only available on Temperate and Barren planets | ||
**Not visible in this menu, but can be seen in the Extractor view | **Not visible in this menu, but can be seen in the Extractor view | ||
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* Launchpad at the end of each route. | * Launchpad at the end of each route. | ||
*Skills dependent; you may need 2 rows of 3 each | *Skills dependent; you may need 2 rows of 3 each | ||
+ | |||
+ | {{ : | ||
Once these are build and linked, choose " | Once these are build and linked, choose " | ||
- | Next, map the Facilities output. Using the charts above, select the output materials you are after. For example, if you planned to harvest "Noble Metals", | + | Next, map the Facilities output. Using the charts above, select the output materials you are after. For example, if you planned to harvest "Noble Metals", |
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
- | {{: | ||
The Facilities will now expect a certain input, so move to the Extractor and select " | The Facilities will now expect a certain input, so move to the Extractor and select " | ||
- | Place the Extractor Heads where the yeild is highest, and route each of these directly | + | {{: |
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | Place the Extractor Heads where the yeild is highest, and route the entire batch to the Storage Facility. This will act as the buffer. You may need to upgrade the link, if you are pulling too much! Once routed to the Storage Facility, route this outwards to the individual facilities. | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
Once this is done, hit Submit. Congratulations, | Once this is done, hit Submit. Congratulations, | ||
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Select your planet, select the Extractor Head, stop the extraction, move the heads wherever the resources are most abundant, then restart the extraction. | Select your planet, select the Extractor Head, stop the extraction, move the heads wherever the resources are most abundant, then restart the extraction. | ||
- | With 8 Facilities (Level 5), you will have a maximum output of 320 units of P1 per houor, assuming your extractors | + | With 8 Facilities (Level 5), you will have a maximum output of 320 units of P1 per hour, assuming your extractors |
- | With 160 (60.8m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 6 days and 20 hours at max yeild. | + | With 160 (60.8m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 6 days and 20 hours at max yield. |
- | With 120 (45.6m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 9 days and 3 hours at max yeild. | + | With 120 (45.6m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 9 days and 3 hours at max yield. |
Once your launchpads are full, travel to their Customs Office with your Epithal and bring them back to a station. | Once your launchpads are full, travel to their Customs Office with your Epithal and bring them back to a station. | ||
[[https:// | [[https:// | ||
+ | |||
+ | ===== FACTORY PLANETS ===== | ||
+ | |||
+ | ==== P1 -> P2 ==== | ||
+ | |||
+ | This can be setup on any planet. | ||
+ | |||
+ | With Level 5 Command Center Upgrades, you can fit 4 Launchpads and 18 Factories producing 90 units of P2 per hour. You will need to take 26,000 Units to each launchpad every 3 days. | ||
+ | |||
+ | With Level 4 Command Center Upgrades, you can fit 4 Launchpads and 12 Factories producing 60 units of P2 per hour. You will need to take 26,000 Units to each launchpad every 4.5 days. | ||
+ | |||
+ | See below the combinations of P1 to make P2, and the 18-Factory Setup. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ^ P2 ^ P1 Input A ^ P1 Input B ^ | ||
+ | | Biocells | Precious Metals | Biofuels | | ||
+ | | Construction Blocks | Toxic Metals | Reactive Metals | | ||
+ | | Consumer Electronics | Chiral Structures | Toxic Metals | | ||
+ | | Coolant | Water | Electrolytes | | ||
+ | | Enriched Uranium | Toxic Metals | Precious Metals | | ||
+ | | Fertilizer | Proteins | Bacteria | | ||
+ | | Genetically Enhanced Livestock | Biomass | Proteins | | ||
+ | | Livestock | Biofuels | Proteins | | ||
+ | | Mechanical Parts | Precious Metals | Reactive Metals | | ||
+ | | Microfiber Shielding | Silicon | Industrial Fibers | | ||
+ | | Miniature Electronics | Silicon | Chiral Structures | | ||
+ | | Nanites | Reactive Metals | Bacteria | | ||
+ | | Oxides | Oxygen | Oxidizing Compound | | ||
+ | | Polyaramids | Industrial Fibers | Oxidizing Compound | | ||
+ | | Polytextiles | Industrial Fibers | Biofuels | | ||
+ | | Rocket Fuel | Electrolytes | Plasmoids | | ||
+ | | Silicate Glass | Silicon | Oxidizing Compound | | ||
+ | | Superconductors | Water | Plasmoids | | ||
+ | | Supertensile Plastics | Biomass | Oxygen | | ||
+ | | Synthetic Oil | Oxygen | Electrolytes | | ||
+ | | Test Cultures | Water | Bacteria | | ||
+ | | Transmitter | Chiral Structures | Plasmoids | | ||
+ | | Viral Agent | Biomass | Bacteria | | ||
+ | | Water-Cooled CPU | Water | Reactive Metals | | ||
+ | |||
+ | ==== P1 -> P3 ==== | ||
+ | Coming Soon | ||
+ | |||
+ | ==== P2 -> P4 ==== | ||
+ | |||
+ | These can only be built on a Barren or Temperate planet. | ||
+ | |||
+ | P4 has three different templates: | ||
+ | |||
+ | === Broadcast Node, Recursive Computing Modules and Self-Harmonizing Power Cores === | ||
+ | |||
+ | Created by 3x P3, which require 2x P2 Input. You can produce 3 of these per hour, on a planet you setup with 3x Launchpad, 3x Hi-Tech Constructor, | ||
+ | |||
+ | This requires 3,330 of 6 types of P2, to be maintained every 2d 7h. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | === Integrity Response Drones and Wetware Mainframes=== | ||
+ | |||
+ | Created by 3x P3, which require 3x P2 Input. You can produce 3 of these per hour, on a planet you setup with 3x Launchpad, 3x Hi-Tech Constructor, | ||
+ | |||
+ | This requires 2,220 of 9 types of P2, to be maintained every 1d 13h. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | === Nano-Factory, | ||
+ | |||
+ | Created by 2x P3 which require 2x P2 input, and 1x P1 Input. You can produce 4 of these per hour, on a planet you setup with 3x Launchpad, 4x Hi-Tech Constructor, | ||
+ | |||
+ | This requires 3,330 of 4 types of P2, to be maintained every 2d 2h. The 3rd Launchpad is specifically for the P1. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ^ P4 ^ P3 ^ P2 ^ P1 ^ ^ P4 ^ P3 ^ P2 ^ P1 ^ ^ P4 ^ P3 ^ P2 ^ P1 ^ | ||
+ | | Broadcast Node | Neocoms | Biocells | Biofuels | | Integrity Response Drone | Gel-Matrix Biopaste | Biocells | Biofuels | | Nano-Factory | Industrial Explosives | Fertilizer | Proteins | | ||
+ | | ::: | ::: | ::: | Precious Metals | | ::: | ::: | ::: | Precious Metals | | ::: | ::: | ::: | Bacteria | | ||
+ | | ::: | ::: | Silicate Glass | Oxidizing Compound | | ::: | ::: | Oxides | Oxygen | | ::: | ::: | Polytextiles | Industrial Fibers | | ||
+ | | ::: | ::: | ::: | Silicon | | ::: | ::: | ::: | Oxidizing Compound | | ::: | ::: | ::: | Biofuels | | ||
+ | | ::: | Data Chips | Supertensile Plastics | Oxygen | | ::: | ::: | Superconductors | Water | | ::: | Ukomi Super Conductors | Superconductors | Water | | ||
+ | | ::: | ::: | ::: | Biomass | | ::: | ::: | ::: | Plasmoids | | ::: | ::: | ::: | Plasmoids | | ||
+ | | ::: | ::: | Microfiber Shielding | Industrial Fibers | | ::: | Hazmat Detection Systems | Polytextiles | Industrial Fibers | | ::: | ::: | Synthetic Oil | Electrolytes | | ||
+ | | ::: | ::: | ::: | Silicon | | ::: | ::: | ::: | Biofuels | | ::: | ::: | ::: | Oxygen | | ||
+ | | ::: | High-Tech Transmitters | Polyaramids | Oxidizing Compound | | ::: | ::: | Transmitter | Chiral Structures | | ::: | ::: | ::: | Reactive Metals | | ||
+ | | ::: | ::: | ::: | Industrial Fibers | | ::: | ::: | ::: | Plasmoids | | Organic Mortar Applications | Condensates | Coolant | Water | | ||
+ | | ::: | ::: | Transmitter | Plasmoids | | ::: | ::: | Viral Agent | Bacteria | | ::: | ::: | ::: | Electrolytes | | ||
+ | | ::: | ::: | ::: | Chiral Structures | | ::: | ::: | ::: | Biomass | | ::: | ::: | Oxides | Oxygen | | ||
+ | | Recursive Computing Module | Guidance Systems | Transmitter | Plasmoids | | ::: | Planetary Vehicles | Mechanical Parts | Reactive Metals | | ::: | ::: | ::: | Oxidizing Compound | | ||
+ | | ::: | ::: | ::: | Chiral Structures | | ::: | ::: | ::: | Precious Metals | | ::: | Robotics | Consumer Electronics | Toxic Metals | | ||
+ | | ::: | ::: | Water-Cooled CPU | Water | | ::: | ::: | Miniature Electronics | Silicon | | ::: | ::: | ::: | Chiral Structures | | ||
+ | | ::: | ::: | ::: | Reactive Metals | | ::: | ::: | ::: | Chiral Structures | | ::: | ::: | Mechanical Parts | Reactive Metals | | ||
+ | | ::: | Synthetic Synapses | Supertensile Plastics | Oxygen | | ::: | ::: | Supertensile Plastics | Oxygen | | ::: | ::: | ::: | Precious Metals | | ||
+ | | ::: | ::: | ::: | Biomass | | ::: | ::: | ::: | Biomass | | ::: | ::: | ::: | Bacteria | | ||
+ | | ::: | ::: | Test Cultures | Water | | Wetware Mainframe | Biotech Research Reports | Construction Blocks | Reactive Metals | | Sterile Conduits | Smartfab Units | Construction Blocks | Reactive Metals | | ||
+ | | ::: | ::: | ::: | Bacteria | | ::: | ::: | ::: | Toxic Metals | | ::: | ::: | ::: | Toxic Metals | | ||
+ | | ::: | Transcranial Microcontrollers | Biocells | Biofuels | | ::: | ::: | Livestock | Biofuels | | ::: | ::: | Miniature Electronics | Silicon | | ||
+ | | ::: | ::: | ::: | Precious Metals | | ::: | ::: | ::: | Proteins | | ::: | ::: | ::: | Chiral Structures | | ||
+ | | ::: | ::: | Nanites | Reactive Metals | | ::: | ::: | Nanites | Reactive Metals | | ::: | Vaccines | Livestock | Biofuels | | ||
+ | | ::: | ::: | ::: | Bacteria | | ::: | ::: | ::: | Bacteria | | ::: | ::: | ::: | Proteins | | ||
+ | | Self-Harmonizing Power Core | Camera Drones | Rocket Fuel | Electrolytes | | ::: | Cryoprotectant Solution | Fertilizer | Proteins | | ::: | ::: | Viral Agent | Bacteria | | ||
+ | | ::: | ::: | ::: | Plasmoids | | ::: | ::: | ::: | Bacteria | | ::: | ::: | ::: | Biomass | | ||
+ | | ::: | ::: | Silicate Glass | Oxidizing Compound | | ::: | ::: | Synthetic Oil | Electrolytes | | ::: | ::: | ::: | Water | | ||
+ | | ::: | ::: | ::: | Silicon | | ::: | ::: | ::: | Oxygen | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | Hermetic Membranes | Genetically Enhanced Livestock | Proteins | | ::: | ::: | Test Cultures | Water | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | ::: | ::: | Biomass | | ::: | ::: | ::: | Bacteria | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | ::: | Polyaramids | Oxidizing Compound | | ::: | Supercomputers | Consumer Electronics | Toxic Metals | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | ::: | ::: | Industrial Fibers | | ::: | ::: | ::: | Chiral Structures | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | Nuclear Reactors | Enriched Uranium | Toxic Metals | | ::: | ::: | Coolant | Water | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | ::: | ::: | Precious Metals | | ::: | ::: | ::: | Electrolytes | | ::: | ::: | ::: | ::: | | ||
+ | | ::: | ::: | Microfiber Shielding | Industrial Fibers | | ::: | ::: | Water-Cooled CPU | Water | | ::: | ::: | ::: | ::: | |