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Planets produce harvestable resources and make up a significant portion of Battleship, Capital and Structure build cost:

  • Battleship: 8% PI
  • Capital Ships: 20% PI
  • Structures: 75% PI

These resources are typically bulky and difficult to move; so harvesting them in Nullsec near our Sotiyo's means we don't need to import from Jita to produce your infrastructure.

This guide will get you setup quickly with Harvesting & Factory planets.

There are also some great external guides, which show this great visually: Hanns PI Charter

There is only one type of ship you require for this; the Gallente Hauler "Epithal", which requires Spaceship Command III and Gallente Hauler I. This has a dedicated Command Center bay, which will be used later:

<HTML> [Epithal, Epithal fit]

Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II

Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I </HTML>

  • Command Center Upgrades 4
  • Science 4
  • Remote Sensing 4
  • Planetology 4
  • Interplanetary Consolidation 4 (Provides 1 extra planet per level)
  • Advanced Planetology 3
  • Command Center Upgrades 5 (Recommended for max-yield, you can reduce the output if you have 4)

Each planet has 5 types of resources:

Planet Resource 1 Resource 2 Resource 3 Resource 4 Resource 5
Barren Aqueous Liquids Base Metals Carbon Compounds Micro Organisms Noble Metals
Gas Aqueous Liquids Base Metals Ionic Solutions Noble Gas Reactive Gas
Ice Aqueous Liquids Heavy Metals Micro Organisms Noble Gas Planktic Colonies
Lava Base Metals Felsic Magma Heavy Metals Non-CS Crystals Suspended Plasma
Oceanic Aqueous Liquids Carbon Compounds Complex Organisms Micro Organisms Planktic Colonies
Plasma Base Metals Heavy Metals Noble Metals Non-CS Crystals Suspended Plasma
Storm Aqueous Liquids Base Metals Ionic Solutions Noble Gas Suspended Plasma
Temperate Aqueous Liquids Autotrophs Carbon Compounds Complex Organisms Micro Organisms

These resources aren't used independently, but can be converted into Basic "P1":

Resource Tier 1 Product Barren Gas Ice Lava Oceanic Plasma Storm Temperate
Aqueous Liquids Water X X X X X X
Autotrophs Industrial Fibers X
Base Metals Reactive Metals X X X X X
Carbon Compounds Biofuels X X X
Complex Organisms Proteins X X
Felsic Magma Silicon X
Heavy Metals Toxic Metals X X X
Ionic Solutions Electrolytes X X
Microorganisms Bacteria X X X X
Noble Gas Oxygen X X X
Noble Metals Precious Metals X X
Non-Cs Crystals Chiral Structures X X
Planktic Colonies Biomass X X
Reactive Gas Oxidizing Compound X
Suspended Plasma Plasmoids X X X

Planet Types can either be found in-game by choosing "Show Info" on a planet, but can also be found out-of game via Dotlan - Tribute, Vale.

Once you've found the planet type you're after, check the resource density. This tells you how much of that mineral appears on the planet; the higher number the better. Select "Show Info" on a planet, and choose "View Planetary Industry" at the bottom. In the top-left corner, "Build" is selected by default; switch this to "Scan" and it will show the 5 types of resources acquired, and hovering over each individually will show the amount of resources you will get.

After you've found a planet you're interested in, time to set it up!

CAUTION: PI is extremely large. It is advised to set this up in a small range of systems, or in a system in the buyback programme.

Grab your Epithal and put the relevent Command Center in its bay. Travel to the target system and tether on a structure. You do not need to be at the Planet to set this up!

Select the planet you're interested in and "Show Info". Then choose "View Planetary Industry". Switch to the "Scan" view and select the resource you're interested in. This will bring up a heat map, where the resources are most abundant.

Switch back to the "Build" tab, and place the Command Center NEAR the abundant resources, and select "Submit".

With the Command Center built, you can now select it and upgrade to as high level as your skills allow.

You will now have more build options available:

Name CPU Required Power Required Cost Description
Extractor Control Unit 400 tf 2600 MW 45,000.00 ISK Used to harvest resources
Basic Industry Facility 200 tf 800 MW 75,000.00 ISK Converts resources into P1
Advanced Industry Facility 500 tf 700 MW 250,000.00 ISK Converts P1 → P2 → P3
High-Tech Industry Facility* 1100 tf 400 MW 525,000.00 ISK Converts P1+P3 to P4
Storage Facility 500 tf 700 MW 250,000.00 ISK A buffer between Extractor and Facilities
Launchpad 3600 tf 700 MW 900,000.00 ISK Resources here can be accessed at the Customs Office

There are a few different ways to visually set this up, but the fundamentals of a harvest planet are:

  • Extractor Control Unit needs placing near the resources, and linking to:
  • Storage Facility, which needs linking to:
  • Basic Industry Facility - place 2 rows of 4 each*, all linked to:
  • Launchpad at the end of each route.

*Skills dependent; you may need 2 rows of 3 each

Once these are build and linked, choose "Submit" once more. Note: the Command Center does not need to be linked anywhere!

Next, map the Facilities output. Using the charts above, select the output materials you are after. For example, if you planned to harvest "Noble Metals", select each of your Facilities and choose "Products" → "Precious Metals", and then "Install". This will allow you to route it - send them to the Launchpad at the end of the chain. Hit "Submit" once this step is completed!

The Facilities will now expect a certain input, so move to the Extractor and select "Install Extraction Program". This will open a new window for you to place up to 10 Extractor Heads. Select your resource on the right-hand side, and the amount of time you want them to extract for. Longer Cycles yeild more, but become less effective over time. I set mine for 3 days, but re-cycle them every 2 days.

Place the Extractor Heads where the yeild is highest, and route the entire batch to the Storage Facility. This will act as the buffer. You may need to upgrade the link, if you are pulling too much! Once routed to the Storage Facility, route this outwards to the individual facilities.

Once this is done, hit Submit. Congratulations, your planet is now setup!

Access your planets by going into the Neocom → Industry → Planetary Industry.

Select your planet, select the Extractor Head, stop the extraction, move the heads wherever the resources are most abundant, then restart the extraction.

With 8 Facilities (Level 5), you will have a maximum output of 320 units of P1 per hour, assuming your extractors continuously yield above an average of 48k units per hour.

With 160 (60.8m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 6 days and 20 hours at max yield. With 120 (45.6m3) going to each launchpad (10,000m3) per hour, you will need to collect your PI once every 9 days and 3 hours at max yield.

Once your launchpads are full, travel to their Customs Office with your Epithal and bring them back to a station.

Panda Logistics will buy your PI!

This can be setup on any planet.

With Level 5 Command Center Upgrades, you can fit 4 Launchpads and 18 Factories producing 90 units of P2 per hour. You will need to take 26,000 Units to each launchpad every 3 days.

With Level 4 Command Center Upgrades, you can fit 4 Launchpads and 12 Factories producing 60 units of P2 per hour. You will need to take 26,000 Units to each launchpad every 4.5 days.

See below the combinations of P1 to make P2, and the 18-Factory Setup.

P2 P1 Input A P1 Input B
Biocells Precious Metals Biofuels
Construction Blocks Toxic Metals Reactive Metals
Consumer Electronics Chiral Structures Toxic Metals
Coolant Water Electrolytes
Enriched Uranium Toxic Metals Precious Metals
Fertilizer Proteins Bacteria
Genetically Enhanced Livestock Biomass Proteins
Livestock Biofuels Proteins
Mechanical Parts Precious Metals Reactive Metals
Microfiber Shielding Silicon Industrial Fibers
Miniature Electronics Silicon Chiral Structures
Nanites Reactive Metals Bacteria
Oxides Oxygen Oxidizing Compound
Polyaramids Industrial Fibers Oxidizing Compound
Polytextiles Industrial Fibers Biofuels
Rocket Fuel Electrolytes Plasmoids
Silicate Glass Silicon Oxidizing Compound
Superconductors Water Plasmoids
Supertensile Plastics Biomass Oxygen
Synthetic Oil Oxygen Electrolytes
Test Cultures Water Bacteria
Transmitter Chiral Structures Plasmoids
Viral Agent Biomass Bacteria
Water-Cooled CPU Water Reactive Metals

Coming Soon

These can only be built on a Barren or Temperate planet.

P4 has three different templates:

Broadcast Node, Recursive Computing Modules and Self-Harmonizing Power Cores

Created by 3x P3, which require 2x P2 Input. You can produce 3 of these per hour, on a planet you setup with 3x Launchpad, 3x Hi-Tech Constructor, 18x Advanced Facility and 1x Storage Facility.

This requires 3,330 of 6 types of P2, to be maintained every 2d 7h.

Integrity Response Drones and Wetware Mainframes

Created by 3x P3, which require 3x P2 Input. You can produce 3 of these per hour, on a planet you setup with 3x Launchpad, 3x Hi-Tech Constructor, 18x Advanced Facility and 1x Storage Facility.

This requires 2,220 of 9 types of P2, to be maintained every 1d 13h.

Nano-Factory, Organic Mortar Applications and Sterile Conduits

Created by 2x P3 which require 2x P2 input, and 1x P1 Input. You can produce 4 of these per hour, on a planet you setup with 3x Launchpad, 4x Hi-Tech Constructor, 16x Advanced Facility and 1x Storage Facility.

This requires 3,330 of 4 types of P2, to be maintained every 2d 2h. The 3rd Launchpad is specifically for the P1.

P4 P3 P2 P1 P4 P3 P2 P1 P4 P3 P2 P1
Broadcast Node Neocoms Biocells Biofuels Integrity Response Drone Gel-Matrix Biopaste Biocells Biofuels Nano-Factory Industrial Explosives Fertilizer Proteins
Precious Metals Precious Metals Bacteria
Silicate Glass Oxidizing Compound Oxides Oxygen Polytextiles Industrial Fibers
Silicon Oxidizing Compound Biofuels
Data Chips Supertensile Plastics Oxygen Superconductors Water Ukomi Super Conductors Superconductors Water
Biomass Plasmoids Plasmoids
Microfiber Shielding Industrial Fibers Hazmat Detection Systems Polytextiles Industrial Fibers Synthetic Oil Electrolytes
Silicon Biofuels Oxygen
High-Tech Transmitters Polyaramids Oxidizing Compound Transmitter Chiral Structures Reactive Metals
Industrial Fibers Plasmoids Organic Mortar Applications Condensates Coolant Water
Transmitter Plasmoids Viral Agent Bacteria Electrolytes
Chiral Structures Biomass Oxides Oxygen
Recursive Computing Module Guidance Systems Transmitter Plasmoids Planetary Vehicles Mechanical Parts Reactive Metals Oxidizing Compound
Chiral Structures Precious Metals Robotics Consumer Electronics Toxic Metals
Water-Cooled CPU Water Miniature Electronics Silicon Chiral Structures
Reactive Metals Chiral Structures Mechanical Parts Reactive Metals
Synthetic Synapses Supertensile Plastics Oxygen Supertensile Plastics Oxygen Precious Metals
Biomass Biomass Bacteria
Test Cultures Water Wetware Mainframe Biotech Research Reports Construction Blocks Reactive Metals Sterile Conduits Smartfab Units Construction Blocks Reactive Metals
Bacteria Toxic Metals Toxic Metals
Transcranial Microcontrollers Biocells Biofuels Livestock Biofuels Miniature Electronics Silicon
Precious Metals Proteins Chiral Structures
Nanites Reactive Metals Nanites Reactive Metals Vaccines Livestock Biofuels
Bacteria Bacteria Proteins
Self-Harmonizing Power Core Camera Drones Rocket Fuel Electrolytes Cryoprotectant Solution Fertilizer Proteins Viral Agent Bacteria
Plasmoids Bacteria Biomass
Silicate Glass Oxidizing Compound Synthetic Oil Electrolytes Water
Silicon Oxygen
Hermetic Membranes Genetically Enhanced Livestock Proteins Test Cultures Water
Biomass Bacteria
Polyaramids Oxidizing Compound Supercomputers Consumer Electronics Toxic Metals
Industrial Fibers Chiral Structures
Nuclear Reactors Enriched Uranium Toxic Metals Coolant Water
Precious Metals Electrolytes
Microfiber Shielding Industrial Fibers Water-Cooled CPU Water
  • Last modified: 2023/05/14 23:47
  • by BJK