====== Retribution Fleet ====== Retributions are a nimble, fast-locking and high-damage frigate composition that can travel far quickly to help allies on ops, or turn around and run if we're in a bad spot. We've used these when going through wormholes to fight INIT, or for home defence if we need to move quickly. They're also great for probing down and grabbing hostile fleets: * https://br.evetools.org/br/60bd52c61c6d3100110e325b (0.4b vs 0.9b) * https://br.evetools.org/related/30003070/202105151300 (12.2b vs 38.5b) * https://br.evetools.org/br/60bd53e01c6d3100110e325e (18.5b vs 56.0b vs 0.0b) ===== Composition ===== * Retribution * Deacon * Thalia * Pontifex (2-3) * Inquisitor (no SRP) * Punisher (no SRP) ^ Retribution ^ Deacon ^ Thalia ^ |[Retribution, Retribution]\\ Coreli A-Type Thermal Coating\\ EFFA Compact Assault Damage Control\\ Extruded Compact Heat Sink\\ Multispectrum Coating II\\ 200mm Steel Plates II\\ \\ Initiated Compact Warp Scrambler\\ 5MN Quad LiF Restrained Microwarpdrive\\ \\ Small Focused Beam Laser II\\ Small Focused Beam Laser II\\ Small Focused Beam Laser II\\ Small Focused Beam Laser II\\ \\ Small Energy Locus Coordinator II\\ Small Ancillary Current Router I\\ \\ Imperial Navy Multifrequency S x8\\ Aurora S x8\\ Nanite Repair Paste x100\\ Gleam S x8\\ Imperial Navy Standard S x8\\ X5 Enduring Stasis Webifier x1 |[Deacon, Deacon]\\ Damage Control II\\ Multispectrum Energized Membrane II\\ Multispectrum Coating II\\ 400mm Steel Plates II\\ Micro Auxiliary Power Core II\\ \\ 5MN Quad LiF Restrained Microwarpdrive\\ Small F-RX Compact Capacitor Booster\\ \\ Small Remote Armor Repairer II\\ Small Remote Armor Repairer II\\ Small Remote Armor Repairer II\\ \\ Small Trimark Armor Pump II\\ Small Trimark Armor Pump II\\ \\ Warrior II x1\\ \\ Nanite Repair Paste x100\\ Navy Cap Booster 400 x20 | [Thalia, Thalia]\\ Damage Control II\\ Multispectrum Energized Membrane II\\ Reactive Armor Hardener\\ 200mm Steel Plates II\\ \\ Small Capacitor Booster II\\ 5MN Quad LiF Restrained Microwarpdrive\\ Cap Recharger II\\ \\ Small Remote Armor Repairer II\\ Small Remote Armor Repairer II\\ Small Remote Armor Repairer II\\ \\ Small Explosive Armor Reinforcer II\\ Small Trimark Armor Pump II\\ \\ Nanite Repair Paste x100\\ Navy Cap Booster 400 x20\\ | ^ Pontifex ^ Inquisitor ^ Punisher ^ |[Pontifex, Pontifex]\\ Damage Control II\\ Imperial Navy 400mm Steel Plates\\ Micro Auxiliary Power Core I\\ Multispectrum Coating II\\ Federation Navy Multispectrum Energized Membrane\\ \\ Micro Jump Field Generator\\ 5MN Quad LiF Restrained Microwarpdrive\\ Target Painter II\\ \\ Armor Command Burst II\\ 125mm Light 'Scout' Autocannon I\\ Skirmish Command Burst II\\ \\ Small Trimark Armor Pump II\\ Small Command Processor I\\ \\ Hobgoblin II x5\\ Warrior II x5\\ \\ Armor Energizing Charge x50\\ Rapid Repair Charge x50\\ Armor Reinforcement Charge x50\\ Sensor Optimization Charge x50\\ Electronic Superiority Charge x50\\ Electronic Hardening Charge x50\\ Evasive Maneuvers Charge x50\\ Interdiction Maneuvers Charge x50\\ Rapid Deployment Charge x50\\ Nanite Repair Paste x100\\ Depleted Uranium S x100 | [Inquisitor, Inquisitor]\\ Damage Control II\\ Multispectrum Energized Membrane II\\ 400mm Rolled Tungsten Compact Plates\\ Multispectrum Coating II\\ \\ 5MN Cold-Gas Enduring Microwarpdrive\\ Small F-RX Compact Capacitor Booster\\ \\ Small I-ax Enduring Remote Armor Repairer\\ Small I-ax Enduring Remote Armor Repairer\\ Small I-ax Enduring Remote Armor Repairer\\ \\ Small Trimark Armor Pump I\\ Small Trimark Armor Pump I\\ Small Ancillary Current Router I\\ \\ Warrior I x1\\ \\ Cap Booster 200 x31 | [Punisher, Punisher]\\ Damage Control II\\ Extruded Compact Heat Sink\\ Multispectrum Coating II\\ Multispectrum Coating II\\ 200mm Steel Plates II\\ \\ Initiated Compact Warp Scrambler\\ 5MN Quad LiF Restrained Microwarpdrive\\ \\ Small Focused Anode Particle Stream I\\ Small Focused Anode Particle Stream I\\ Small Focused Anode Particle Stream I\\ Small Focused Anode Particle Stream I\\ \\ Small Trimark Armor Pump I\\ Small Trimark Armor Pump I\\ Small Energy Locus Coordinator II\\ \\ Imperial Navy Standard S x8\\ Imperial Navy Radio S x8\\ Imperial Navy Multifrequency S x8 | ===== Strategy ===== === Retributions === Small Beam Lasers have brilliant tracking and the EM/Therm damage is great vs small ships. You're locked into a 50km range - so Keres/Lachesis are a pretty hard counter; but with some smart booshes, you should be able to get away. You have approximately 255dps per Retribution with Multifrequency, so a pack of 30 Retributions on an isolated target is 7.5k dps - it won't take long to break anything with this. You also have the additional ewar modules: * Initiated Compact Warp Scrambler (Default) - 7.5km range (9km with links), stops hostiles using MWD/MJD * X5 Enduring Stasis Webifier - 10km range (12.5km with links), reduces targets velocity by 55% * Initiated Compact Warp Disruptor - 20km range (25km with links), stops hostile warping away, but can still use MWD/MJD (Requires EE-603 3% cpu implant) * Kapteyn Compact Sensor Dampener - 35km + 70km range, can reduce hostile lock range or lock speed by 35% with a script loaded. Effective for either range dampening Lachesis/Hyena/Keres/Huginn, or lock dampening logi (Requires EE-601 1% cpu implant) Talwar/Cormorant gangs are effective vs Retributions as they can both kite out between 70-120km away, so perching is essential. RETRIS COMMIT, SPREAD TACKLE!!!! - This means, everything on grid that you tackle is going to die. Remember, your scram turns off their MWD - so as long as you're scramming someone, the fleet can switch to Standard/Aurora and we can focus fire and kill everything. Don't all dogpile the same target; spread across all the hostiles that you can. \\ == Ammo Types == > Gleam = 7.5km + 3km, 259dps, 50%EM 50%TH > Multifrequency = 15km + 3km, 255dps, 58%EM 42%TH > Standard = 30km + 3km, 170dps, 62%EM 38%TH > Aurora = 53km + 4km, 148dps, 62%EM 38%TH == High Slots == > You may run into cap issues with all ammo except Standard == Mid Slots == > Some ewar types are not cap stable; so keep an eye on your high slots. == Low Slots == > ADC EARLY not late! This module will give you a 75% boost to all your resist profiles for 8 seconds, once every 150 seconds. == Refits == > X5 Enduring Stasis Webifier, Initiated Compact Warp Disruptor, Kapteyn Compact Sensor Dampener (see above) ---- === Deacon/Thalia/Inquisitor === Logi is very very squishy. Usually we're in relatively small fleets for these, so you should have FC, Links and Logi all on your watchlist, and you should lock up and give love to friendly logi without them needing to broadcast. You're also not very cap stable; so be prepared to chew through your cap boosters frequently. == High Slots == > Depending your "Remote Armor Repair Systems" skill, running reps will be very cap intensive. Be smart about how often you cycle them; reps land at the END of your cycle. One rep will give 96 Armor every 2.4s, and a Retribution has 2,273 armor total. Therefore, any more than 8 logi is useless as 96 x 3 x 8 = 2,304 - more reps per 2.4s than your Retributions actually have. == Mid Slots == > Remember to restock your cap booster charges at the end of a fleet... :| == Low Slots == > All passive :) Except the Thalia - keep running your reactive armor hardener! == Drones == > You get a single 'contribution' drone, hooray!! Be sure to assist it to the FC and they will try to get you on as many kills as possible. This means you don't need to lock hostiles, you just need to service armor broadcasts. ---- === Pontifex === Usually no more than 3 per fleet. Even though there's no racial bonus to the strength of Skirmish boosts, they're still very useful to have on this ship as the Pontifex can tank more than the Magus. == High Slots == > The gun is just a contribution gun to be honest. > Mindlinks will probably not be used - so just go with whichever T2 links you can use. == Mid Slots == > The MJD is a powerful module. Up to 24 ships within 5,000m of your ship, will be teleported 100km in the direction that you are facing. If you get scrammed, then this module will not activate. If your victim is scrammed, then they will not get 'booshed'. == Low Slots == > All passive :) == Drones == > ECM drones are good for jamming hostile logi > DPS drones can be assisted to the FC